Difference between revisions of "Codeless Language Modules"

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m (Reverted edits by Psurobotics (talk) to last revision by Rhyd)
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==[http://www.barebones.com/support/bbedit/plugin_library.html Language Module Library from BBEdit web site]==
==[http://www.barebones.com/support/bbedit/plugin_library.html Language Module Library from BBEdit web site]==
'''Source(s):'''  [http://www.downloadranking.com  BBEdit solutions]
==More User-created CLMs==
==More User-created CLMs==

Revision as of 17:31, 27 November 2012

Codeless Language Modules allow you to utilize BBEdit’s syntax coloring, language-aware folding, function navigation, and completion services while editing source files written in any language that BBEdit does not support natively.

BBEdit 10 includes language support (some combination of syntax coloring, function navigation, enhanced completion, or all of the above) for: 68K Assembler, ActionScript, ANSI C, C++, CSS, Fortran, HTML, INI configuration, Java, JavaScript, JSON, JSP, Lasso, Lua, Make, Markdown, Object Pascal, Objective-C, Objective-C++, Perl, Perl POD, PHP, Python, Rez, Ruby, Ruby in HTML (erb), Setext, SQL (Generic, MS Transact, MySQL, PL/SQL, PostgreSQL), Strings, Tcl, TeX, Unix shell script, VBScript, VectorScript, Verilog HDL, VHDL, XML, and YAML.

Language module development information is available in the BBEdit SDK, and on the Bare Bones web site. Seth Dillingham has also written an excellent guide on how to write your own CLM.

Language Module Library from BBEdit web site

More User-created CLMs