Difference between revisions of "Codeless Language Modules"

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(More User-created CLMs: Add DMID standard (Dimensional Metrology Standards Consortium ))
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* [https://github.com/zenmumbler/ScalaBBLM Scala (1)]
 
* [https://github.com/zenmumbler/ScalaBBLM Scala (1)]
 
* [https://github.com/dclements/scala_bbedit Scala (2)]
 
* [https://github.com/dclements/scala_bbedit Scala (2)]
 +
* [https://github.com/DanaDanger/Scala.bblm Scala (not actually codeless, but it'll probably give you better results]
 
* [http://rdsathene.org/scheme/bbedit-plist.html Scheme]
 
* [http://rdsathene.org/scheme/bbedit-plist.html Scheme]
 
* [https://github.com/dbecher/BBEdit-Plugins/tree/master/Language%20Modules Stylus]
 
* [https://github.com/dbecher/BBEdit-Plugins/tree/master/Language%20Modules Stylus]
 
* [http://code.google.com/p/taskpaper-bbedit/ TaskPaper]
 
* [http://code.google.com/p/taskpaper-bbedit/ TaskPaper]
 
* [https://github.com/matasar/BBEdit/blob/2f450513d5dbf133df12adacae08d58f7ba7cbad/Language%20Modules/Thrift_Configuration.plist Thrift]
 
* [https://github.com/matasar/BBEdit/blob/2f450513d5dbf133df12adacae08d58f7ba7cbad/Language%20Modules/Thrift_Configuration.plist Thrift]

Revision as of 06:24, 10 January 2014

Codeless Language Modules allow you to utilize BBEdit’s syntax coloring, language-aware folding, function navigation, and completion services while editing source files written in any language that BBEdit does not support natively.

BBEdit 10 includes language support (some combination of syntax coloring, function navigation, enhanced completion, or all of the above) for: 68K Assembler, ActionScript, ANSI C, C++, CSS, Fortran, HTML, INI configuration, Java, JavaScript, JSON, JSP, Lasso, Lua, Make, Markdown, Object Pascal, Objective-C, Objective-C++, Perl, Perl POD, PHP, Python, Rez, Ruby, Ruby in HTML (erb), Setext, SQL (Generic, MS Transact, MySQL, PL/SQL, PostgreSQL), Strings, Tcl, TeX, Unix shell script, VBScript, VectorScript, Verilog HDL, VHDL, XML, and YAML.

Language module development information is available in the BBEdit SDK, and on the Bare Bones web site. Seth Dillingham has also written an excellent guide on how to write your own CLM.

Language Module Library from BBEdit web site

More User-created CLMs