Codeless Language Modules
Codeless Language Modules allow you to utilize BBEdit’s syntax coloring, language-aware folding, function navigation, and completion services while editing source files written in any language that BBEdit does not support natively.
BBEdit 10 includes language support (some combination of syntax coloring, function navigation, enhanced completion, or all of the above) for: 68K Assembler, ActionScript, ANSI C, C++, CSS, Fortran, HTML, INI configuration, Java, JavaScript, JSON, JSP, Lasso, Lua, Make, Markdown, Object Pascal, Objective-C, Objective-C++, Perl, Perl POD, PHP, Python, Rez, Ruby, Ruby in HTML (erb), Setext, SQL (Generic, MS Transact, MySQL, PL/SQL, PostgreSQL), Strings, Tcl, TeX, Unix shell script, VBScript, VectorScript, Verilog HDL, VHDL, XML, and YAML.
Language module development information is available in the BBEdit SDK, and on the Bare Bones web site. Seth Dillingham has also written an excellent guide on how to write your own CLM.
Language Module Library from BBEdit web site
More User-created CLMs
- Apache configuration
- AppleScript
- Arduino
- awk
- BBColors (for creating BBEdit color scheme files by hand)
- C# & JavaScript for Unity3D (incl. all classes/functions etc.)
- CMake
- CoffeeScript (1)
- CoffeeScript (2)
- Cucumber Feature
- Diff Output
- Elixir
- Erlang
- Fountain
- Git Blame
- Go
- Groovy
- HAML
- Haskell
- INI Files
- Jade
- Java Properties
- K-Maude
- Lasso 8
- LassoScript
- lesscss
- Linden Scripting Language
- Livescript
- Logtalk
- Make
- Macport's "Portfile"
- Maker Forth
- Muldis
- NetLogo
- Nu (original)
- Nu (edited)
- NXC (Not eXactly C for Lego Mindstorms NXT)
- Objective-J
- R
- reStructuredText
- Rust
- SASS
- Scala (1)
- Scala (2)
- Scheme
- Stylus
- TaskPaper
- Thrift